XYZ軟體急先鋒


The Gnomon Workshop Anatomy Workshop Volume 2 視頻教學 英文教學版(DVD9一片裝 此片售價250元)




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軟體名稱:The Gnomon Workshop Anatomy Workshop Volume 2 視頻教學 英文教學版(DVD9一片裝 此片售價250元)
語系版本:英文教學版
光碟片數:單片裝
破解說明:
系統支援:For Windows XP/Vista/7
軟體類型:視頻教學
硬體需求:PC
更新日期:2013-04-28
官方網站:
中文網站:
軟體簡介:
銷售價格:$250元
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軟體簡介:
 
In this lecture, the second title in a series on human         
anatomy as it relates to figurative art, figure painter and    
instructor Charles Hu expands on the structure and             
proportion principles discussed in his first lecture,          
translating them into a live figure drawing studio             
environment. Charles begins this lecture by discussing the     
principles of shading and light to describe three              
dimensional forms, as he will be demonstrating shading         
techniques later in the lecture. Here, Charles discusses       
topics like the difference between core shadow and cast        
shadow, direct light versus bounced light, and how to find     
the 'true' color or value of a form under complex lighting     
conditions. He then moves on to drawing the figure from a      
live model in a studio environment. He begins by laying in     
the figure, employing the principles covered in his first      
lecture, identifying the key structural landmarks on the       
live model, then demonstrating some new techniques to help     
maintain correct proportions under real world drawing          
conditions. He proceeds to do 'lay-ins' for the figure in a    
standing position from the front, a seated figure from the     
front view, and lastly the standing figure from the back to    
illustrate how to draw the same figure from various angles     
and different poses. The last phase is to shade and refine     
one of the drawings to take it to a more finished state. He    
decides on the standing figure from the front view. Charles    
begins by blocking in the cast shadows and then the core       
shadows on the figure. He then refines the shading to          
include bounced light and highlights by pulling those areas    
back out with an eraser. The final finishing stage involves    
going back in to add some more detail back into the            
shadows, and pull out some final bounce light areas.           
 


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