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DIGITALTUTORS YOUR FIRST DAY IN MARI ¥þ­±¤¶²ÐMari¶K¹Ïø»s±Ð¾Ç ­^¤å±Ð¾Çª©(DVD¤@¤ù¸Ë)




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§ó·s¤é´Á:2014-02-28
©x¤èºô¯¸:http://www.digitaltutors.com/tutorial/1468-Your-First-Day-in-MARI
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To get started we¡¦ll first learn how to create a MARI project to work in 
and how to equip it with things we¡¦ll need like channels and shaders. From 
here we¡¦ll learn how to target geometry by selecting it and how we can 
begin using the Paint Brush to paint a diffuse color map for an asset.

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Once we¡¦ve finished painting our color map, we¡¦ll move on and learn how to 
quickly generate a normal map as well as a specular map for our firefly. 
When we wrap up our firefly¡¦s textures, we¡¦ll learn how to add and begin 
creating a color map and normal map for another piece of geometry for our 
scene.

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To wrap this tutorial up, we¡¦ll learn how to export our maps out of MARI
as well as how we can archive our MARI projects. After completing this 
course, you can expect to be up to speed and productive in this powerful 
texture painting application.

01. Introduction and project overview 01:15
02. Starting a project and exploring the UI 11:50
03. Creating Channels and Shaders 10:42
04. Selecting and hiding geometry 11:42
05. Painting basics 11:57
06. Masking and transforming paint in the Paint Buffer 15:29
07. Using adjustment layers 13:44
08. Beginning to paint the abdomen 11:59
09. Finishing the color for the abdomen 10:35
10. Painting the main body 14:35
11. Painting the legs for the firefly 13:47
12. Painting the antenna for the firefly 06:04
13. Creating a normal map for the body of the firefly 12:03
14. Creating a normal map for the eyes of the firefly 07:39
15. Creating a specular map 10:45
16. Creating an emissive map 04:30
17. Creating a color map for the grass 14:54
18. Creating a normal map for the grass 06:32
19. Exporting maps and archiving the project 08:16




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