XYZ³nÅé«æ¥ý¾W


DIGITALTUTORS IMPLEMENTING A FLOW MAP FLUID PIPELINE BETWEEN MARI AND UDK (Mari©MUDK»s§@°ÊºA¬yÅé¶K¹Ï±Ð¾Ç) ­^¤å±Ð¾Çª©(DVD¤@¤ù¸Ë)




-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
³nÅé¦WºÙ:DIGITALTUTORS IMPLEMENTING A FLOW MAP FLUID PIPELINE BETWEEN MARI AND UDK (Mari©MUDK»s§@°ÊºA¬yÅé¶K¹Ï±Ð¾Ç) ­^¤å±Ð¾Çª©(DVD¤@¤ù¸Ë)
»y¨tª©¥»:­^¤å±Ð¾Çª©
¥úºÐ¤ù¼Æ:³æ¤ù¸Ë
¯}¸Ñ»¡©ú:
¨t²Î¤ä´©:Windows 7/XP/Vista
³nÅéÃþ«¬:Mari©MUDK»s§@°ÊºA¬yÅé¶K¹Ï
µwÅé»Ý¨D:PC
§ó·s¤é´Á:2013-12-10
©x¤èºô¯¸:http://www.digitaltutors.com/tutorial/1322-Implementing-a-Flow-Map-Fluid-Pipeline-between-MARI-and-UDK
¤¤¤åºô¯¸:
³nÅ鲤¶:
¾P°â»ù®æ:$180¤¸
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
¡@


¡@

³nÅ鲤¶:

¦b³o¤@¨t¦Cªº±Ð¾Ç¤¤¡A§Ú­Ì±N¾Ç²ß¦p¦ó³Ð«Ø©M¨Ï¥Î¬y¬M®g¨ì³Ð«Ø¸`¤ôµÛ¦â¾¹¦bUDK ¡C
In this series of tutorials, we will learn how to create and utilize flow 
maps to create a water shader in UDK. 

§Ú­Ì±N¶}©l³q¹L°Q½×¬y¹Ï°µ¤°»ò¡A¥H¤Î¦p¦ó¦b«~½è¤W¤@­ÓÃB¥~ªº°Ê¤O¡A¥¦¥i¥Hµ¹§Aªº
¤ôµÛ¦â¾¹¡CµM«á¡A§Ú­Ì±N³Ð«Ø¤@­Ó¤@¯Å¥N²z©M¤ô¥­­±ªºÃÀ³N®a±N³Ð«Ø¬y°Ê¦a¹ÏMARI ¡C
We will start by discussing what a flow map does and how it can give your 
water shaders an extra boost in quality. Then we'll create a level proxy 
and water plane for the artist who will be creating the flow map in MARI. 

±q¨ºùØ¡A§Ú­Ì±N±a§A³q¹Lªº¹Lµ{¤¤³Ð³yªº¬y°Ê¦a¹ÏMARI ¡C±z±N¾Ç²ß¦p¦ó³]¸m§Aªºªº
MARI¶µ¥Ø¡A«ç»òµe»´²¾§Aªº¬y¶q¹Ï¡A¦p¦ó§Q¥Î¦V¶qÀˬd¹qºô¨ó§Uøµe¬y¶q¡A¥H¤Î¦p¦ó
ÁY©ñ¬y¦V¶q±±¨î±j«×¡C±z±N§¹¦¨¾Ç²ß¦p¦ó¾É¥X§Aªº¬y¶q¬M®g¨ì¨Ï¥ÎUDK¤¤¡C
From there, we will take you through the process of creating the flow map 
in MARI. You will learn how to set up your MARI project, how to paint and 
nudge your flow map, how to utilize the Vector Inspection Grid to assist 
in painting flow, and how to scale the flow vector to control intensity. 
You will finish up with by learning how to export your flow maps to be used 
in UDK. 

µM«á¡A§Ú­Ì±N°ö°V¥]¸õÅD¨ìUDK©M¾Ç²ß¦p¦ó³]¸m¤ôµÛ¦â¾¹¡A±N§Q¥Î§Ú­ÌMARI³Ð«Øªº¬y¹Ï¡C
Then we'll wrap up the training by jumping back into UDK and learn how to 
set up a water shader that will utilize our MARI created flow map.
¡@
In this series of tutorials, we will learn how to create and utilize flow maps 
to create a water shader in UDK. 

We will start by discussing what a flow map does and how it can give your water 
shaders an extra boost in quality. Then we'll create a level proxy and water 
plane for the artist who will be creating the flow map in MARI. 

From there, we will take you through the process of creating the flow map in 
MARI. You will learn how to set up your MARI project, how to paint and nudge 
your flow map, how to utilize the Vector Inspection Grid to assist in painting 
flow, and how to scale the flow vector to control intensity. You will finish 
up with by learning how to export your flow maps to be used in UDK. 

Then we'll wrap up the training by jumping back into UDK and learn how to 
set up a water shader that will utilize our MARI created flow map.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=