XYZ³nÅé«æ¥ý¾W
DIGITALTUTORS IMPLEMENTING A FLOW MAP FLUID PIPELINE BETWEEN MARI AND UDK (Mari©MUDK»s§@°ÊºA¬yÅé¶K¹Ï±Ð¾Ç) ^¤å±Ð¾Çª©(DVD¤@¤ù¸Ë)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
³nÅé¦WºÙ:DIGITALTUTORS IMPLEMENTING A FLOW MAP FLUID PIPELINE BETWEEN MARI AND UDK (Mari©MUDK»s§@°ÊºA¬yÅé¶K¹Ï±Ð¾Ç) ^¤å±Ð¾Çª©(DVD¤@¤ù¸Ë)
»y¨tª©¥»:^¤å±Ð¾Çª©
¥úºÐ¤ù¼Æ:³æ¤ù¸Ë
¯}¸Ñ»¡©ú:
¨t²Î¤ä´©:Windows 7/XP/Vista
³nÅéÃþ«¬:Mari©MUDK»s§@°ÊºA¬yÅé¶K¹Ï
µwÅé»Ý¨D:PC
§ó·s¤é´Á:2013-12-10
©x¤èºô¯¸:http://www.digitaltutors.com/tutorial/1322-Implementing-a-Flow-Map-Fluid-Pipeline-between-MARI-and-UDK
¤¤¤åºô¯¸:
³nÅ鲤¶:
¾P°â»ù®æ:$180¤¸
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
¡@
¡@
³nÅ鲤¶:
¦b³o¤@¨t¦Cªº±Ð¾Ç¤¤¡A§Ú̱N¾Ç²ß¦p¦ó³Ð«Ø©M¨Ï¥Î¬y¬M®g¨ì³Ð«Ø¸`¤ôµÛ¦â¾¹¦bUDK ¡C
In this series of tutorials, we will learn how to create and utilize flow
maps to create a water shader in UDK.
§Ú̱N¶}©l³q¹L°Q½×¬y¹Ï°µ¤°»ò¡A¥H¤Î¦p¦ó¦b«~½è¤W¤@ÓÃB¥~ªº°Ê¤O¡A¥¦¥i¥Hµ¹§Aªº
¤ôµÛ¦â¾¹¡CµM«á¡A§Ú̱N³Ð«Ø¤@Ó¤@¯Å¥N²z©M¤ô¥±ªºÃÀ³N®a±N³Ð«Ø¬y°Ê¦a¹ÏMARI ¡C
We will start by discussing what a flow map does and how it can give your
water shaders an extra boost in quality. Then we'll create a level proxy
and water plane for the artist who will be creating the flow map in MARI.
±q¨ºùØ¡A§Ú̱N±a§A³q¹Lªº¹Lµ{¤¤³Ð³yªº¬y°Ê¦a¹ÏMARI ¡C±z±N¾Ç²ß¦p¦ó³]¸m§Aªºªº
MARI¶µ¥Ø¡A«ç»òµe»´²¾§Aªº¬y¶q¹Ï¡A¦p¦ó§Q¥Î¦V¶qÀˬd¹qºô¨ó§Uøµe¬y¶q¡A¥H¤Î¦p¦ó
ÁY©ñ¬y¦V¶q±±¨î±j«×¡C±z±N§¹¦¨¾Ç²ß¦p¦ó¾É¥X§Aªº¬y¶q¬M®g¨ì¨Ï¥ÎUDK¤¤¡C
From there, we will take you through the process of creating the flow map
in MARI. You will learn how to set up your MARI project, how to paint and
nudge your flow map, how to utilize the Vector Inspection Grid to assist
in painting flow, and how to scale the flow vector to control intensity.
You will finish up with by learning how to export your flow maps to be used
in UDK.
µM«á¡A§Ú̱N°ö°V¥]¸õÅD¨ìUDK©M¾Ç²ß¦p¦ó³]¸m¤ôµÛ¦â¾¹¡A±N§Q¥Î§ÚÌMARI³Ð«Øªº¬y¹Ï¡C
Then we'll wrap up the training by jumping back into UDK and learn how to
set up a water shader that will utilize our MARI created flow map.
¡@
In this series of tutorials, we will learn how to create and utilize flow maps
to create a water shader in UDK.
We will start by discussing what a flow map does and how it can give your water
shaders an extra boost in quality. Then we'll create a level proxy and water
plane for the artist who will be creating the flow map in MARI.
From there, we will take you through the process of creating the flow map in
MARI. You will learn how to set up your MARI project, how to paint and nudge
your flow map, how to utilize the Vector Inspection Grid to assist in painting
flow, and how to scale the flow vector to control intensity. You will finish
up with by learning how to export your flow maps to be used in UDK.
Then we'll wrap up the training by jumping back into UDK and learn how to
set up a water shader that will utilize our MARI created flow map.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=