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Zbrush Workshops-Creating Realistic Game Characters with Magdalena Dalena µøÀW±Ð¾Ç ^¤å¥¿¦¡ª©(DVD¤@¤ù¸Ë)
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³nÅé¦WºÙ:Zbrush Workshops-Creating Realistic Game Characters with Magdalena Dalena µøÀW±Ð¾Ç ^¤å¥¿¦¡ª©(DVD¤@¤ù¸Ë)
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§ó·s¤é´Á:2013-01-25
©x¤èºô¯¸:http://training.zbrushworkshops.com/character-creation-napolean-with-magdalena/introduction-and-over
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¾P°â»ù®æ:$180¤¸
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ZBrush Workshops is a new digital sculpting studio founded by
Ryan Kingslien. Ryan trained as a traditional artist at the
Pennslyvannia Academy of Fine Art and as a digital artist at the
Gnomon School of Visual Effects. Ryan was the very first Product
Manager for ZBrush at Pixologic. During this time he developed
the curriculum that is now the standard in schools across the
globe and consulted with companies such as ILM, Sony Pictures
Imageworks, Bungie Studios, Ubisoft and Electronic Arts to
integrate digital sculpting into their production pipelines. To
put it another way, Ryan’s the guy who put the Rake brush in
ZBrush.
This tutorial will teach you how to make a sculpting, texturing,
and rendering game character Napoleon.
Course Outline
01 - Introduction and Workshop Overview
02 - Sculpting the Head
03 - Refining the Head Sculpt
04 - Head Skin Details
05 - Upper Body
06 - Upper Body and Props
07 - Lower Body and Props
08 - Modelling Napoleon’s Hat
09 - Setting Up Napoleon for Sculpting
10 - Sculpting Clothing Folds
11 - Sculpting Leather Belt
12 - Adding Additional Cloth Geometry and Refining Props
13 - Sculpting the Hands
14 - Detailing the Belt and Hat
15 - Sculpting Hanging Cloth Geometry
16 - Sculpting the Coat Embroidery
17 - Baking Maps Embroidery
18 - Retopo the High-Res Sculpt
19 - Fixing UV’s On the Character
20 - Starting to Texture
21 - Texturing Continued
22 - Texturing the Head
23 - Detailing Cloths Textures Part 1
24 - Detailing Cloths Textures Part 2
25 - Texturing the Hair
26 - Rendering in Marmoset
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