XYZ軟體急先鋒


SITNI SATI FUMEFX V2.1A FOR 3DS MAX 2011 氣態流體動力學模擬插件 英文破解版




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軟體名稱:SITNI SATI FUMEFX V2.1A FOR 3DS MAX 2011 氣態流體動力學模擬插件 英文破解版
語系版本:英文破解版
光碟片數: 單片裝
破解說明:
系統支援: Windows XP/Vista/7
軟體類型:氣態流體動力學模擬插件
硬體需求:PC
更新日期:2010-12-08 
官方網站:http://www.afterworks.com/ 
中文網站:
軟體簡介:
銷售價格:$80元
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XYZ軟體急先鋒(http://83.to/twvcd)
 




破解說明:請使用\Crack 目錄下的XF-DCPFLICS20-KG序號機產生序號
         具體說明請參閱crack目錄下的Install.txt 

FumeFX是一款強大的流體動力學模擬插件,其強大的流體動力學引擎可以類比
出真實的火、煙、爆炸等常見氣體現象。


Overview 
For almost 12 years, Sitni Sati has been dedicated to the creation 
and release of the most popular and widely used plug-in technologies 
for 3ds Max. 

When AfterBurn was released in 1998, it became a huge hit and was 
immediately considered the de facto standard for volumetric particle 
effects for 3ds Max. It was initially used to help blast Bruce Willis 
into space in Armageddon, and over the years has helped companies like 
Computer Cafe, Blur, Uncharted Territory, Tigar-Hare, Digital Dimension 
and countless other facilities create stunning smoke trails, dust and 
explosions in their work. It also opened the doors to other companies 
who had never owned 3ds Max before, but bought copies of Max and 
AfterBurn solely to render out these gorgeous effects in that core 
product. 

Eight years later, FumeFX 1.0 was released upon the world for 3ds Max 
and it was the first commercially available gaseous fluid dynamics 
simulator for 3ds Max. It is a powerful fluid dynamics engine designed 
for the simulation and rendering of realistic fire, smoke, explosions 
and other gaseous phenomena. Its versatility, robustness, and intuitive 
workflow made it a perfect solution for even the most demanding tasks in 
the computer graphics industry. Designed for use by visual effects artists, 
game developers, and visualization professionals who demand the utmost 
in realism, it is unrivalled in its ability to achieve the nuances and 
complexity of fluid gas behavior. 

Within a few months after FumeFX 1.0 release, it was praised as one of 
the fastest and most flexible CG fluid dynamics simulation systems 
available on any platform - capable of producing completely photorealistic 
visuals of smoke and fire that interacts with the entire scene. FumeFX 
also takes advantage of the latest in mental ray? rendering technology 
so that vfx houses with vast render farms (even those running Linux) 
can quickly render out fire that creates scene lighting. Never before 
have 3ds Max artists had such sophisticated tools to help offer their 
clients this sort of amazing output.

Today on May 20th 2010, Sitni Sati is proud to announce the release of 
FumeFX 2.0 for Autodesk's 3ds Max platform. 

New features that have been added for FumeFX 2.0 are focused on minimizing 
project turnaround times and providing the ability to add more detail to 
the simulations - quickly and memory efficiently. 

Project turnaround times can be significantly reduced when there is a need 
to fine tune final simulation playback speed. Until now, this was only 
possible by running the whole simulation again with different time scale 
parameter. That approach has a number of drawbacks, most importantly - it 
is very time consuming and always results with a different fluid flow. 
Out proprietary Retimer algorithm operates on existing cache files to 
re-create missing frames. Retiming process is fast and more importantly, 
it preserves exactly the same flow as in original caches.

Wavelet Turbulence algorithm is well known to the CG industry for some time 
and FumeFX 2.0 utilizes it to create additional detail on low detail simulations. 
In contrast to existing Fluid Mapping code, Wavelet Turbulence scales up 
the grid and adds detail that is not distorted over the time domain. 
Computation is fast and has lower memory demands compared to the 
simulation using same grid spacing.

FumeFX already has been production proven in titles such as 2012, Spiderman 3, 
X-Men Origins: Wolverine, Superman Returns, Iron Man, The Host (Gwoemul) 
and various games cinematics such as Warhammer Online, Classic Transformers, 
Dante's Inferno and others.

Key Features

- Production proven results demonstrate this technology's ability to achieve 
realistic smoke and fire effects for cutting-edge industry applications.
- FumeFX supplements the user's artistic vision with the power of real-world 
physics for the ultimate in both style and realism.
- A multitude of parameters and FumeFX helpers give users maximum control of 
the fluid's behavior and appearance.
- Easy to use, basic effects can be created with just a few clicks.
- Options include the use of powerful AFC and Gradient controls, which are 
unified through all Sitni Sati products.
- Plug-in design incorporates extensive support for Particle Flow and 
Thinking Particles.
- Dynamic simulations allow for bi-directional influence between FumeFX 
and particle systems.
- Advanced scripting via MAXScript is possible with almost every aspect 
of FumeFX, including access to all simulation data.
- FumeFX is capable of dynamic interaction with other scene objects.
- For those technical artists who want to write their own shaders, 
a standalone rendering library is avilable for Windows and Linux, 
both 32 and 64 bit versions. 

Simulation

- Start simulations from scratch or by using other simulation results 
as a starting point.
- Stop, pause and continue simulations at any point.
- Simulation is multithreaded - users can select how many CPU's to 
dedicate to their simulation.
- Users can watch the simulation progress in the interactive Preview 
Window.
- Draft simulations can be created in mere minutes for fast previewing.
- User has control of which data is written to output files for rendering 
and further processing.
- Wavelet Turbulence algorithm quickly adds extra detail to low resolution 
simulation caches while preserving the existing overall motion.
- Retimer is a very efficient and fast method to slow down or speed up 
caches without the need to re-run simulation.
- Post Processing module can significantly reduce cache size by optimizing 
grid size around smoke/fire. It also allows users to decide which channels 
will be excluded from the final caches.

Rendering

- mental ray for 3ds Max renderer support - available for both Windows and Linux.
- The Preview Window gives users almost instant feedback on render settings.
- Fast self-shadowing is produced through an Illumination Map which is 
integrated inside of the FumeFX object.
- A highly efficient Multiple Scattering model enhances light dispersion throughout fluid.
- Fluid Mapping integrates procedural map details with fluid motion.
- The dynamic FusionWorks atmospheric renderer provides:
- Render Elements: Fire, Smoke, Velocity
- Proper blending with AfterBurn and ScatterVL Pro.
- Balanced mixing of FumeFX and compatible atmospherics with 3ds Max Fog
- Ability to apply Image Motion Blur
- Option to affect Effect Channel
- Z depth

 


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