XYZ軟體急先鋒

BlueCherry v1.5 for 3ds Max 英文正式版(3D MAX 8以上的插件軟體)


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軟體名稱:BlueCherry v1.5 for 3ds Max 英文正式版(3D MAX 8以上的插件軟體)
語系版本:英文版
光碟片數:單片裝
破解說明:
系統支援:WIN 9x/WIN ME/WIN NT/WIN 2000/WIN XP/WIN 2003
軟體類型:3D MAX 8以上的插件軟體
硬體需求:PC
更新日期:2007/8/4
官方網站:http://www.3dtotal.com/services/pluggins/bluecherry_shop.asp
中文網站:http://www.3dtotal.com/services/pluggins/bluecherry_shop.asp
軟體簡介:
銷售價格:80
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破解說明:安裝序號:



軟體簡介:

      
 
      BlueCherry v1.5 for 3ds Max  英文正式版(3D MAX 8以上的插件軟體)    
               
相關網址:
http://www.3dtotal.com/services/pluggins/bluecherry_shop.asp
                                               


破解方法:      

中文化說明:

內容說明:
這是一款適用於3D MAX 8以上的插件,包含有Ambient Occlusion、Final Gather、
Global Illumination和HDRI光影等技術。

英文說明:                                  
The purpose of BlueCherry is to bring you closer to the power of mental ray   
for 3dsMax 8+ by automating many of the tedious or confusing tasks of         
setting up renders. This includes features such as Ambient Occlusion, Final   
Gather, Global Illumination, and HDRI lighting. By making these features      
automatic, your renders will gain a sharper clarity that typically could      
only come from a deep understanding of mental ray.                            
                                                                              
BlueCherry Key Features:                                                      
- Intuitive and clear interface                                               
- Easy-Access help pages for every feature                                    
- Instant results                                                             
- Fast, easy installation                                                     
- Extensive documentation                                                     
- Incredible Value                                                            
                                                                              
  Whats new:                                                                  
                                                                              
List of changes to v1.5                                                       
- Starting GI Custom Decay would snap the slider to 0.                        
- The GI slider was too sensitive. It is now more forgiving.                  
- Safe Photons would cause crashes in some cases.                             
- Starting caustics after GI caused the Custom Decay Slider to reset.         
- Restarting GI would not re-analyze the size of the world, causing           
miscalculation in some cases. This is no longer the case.                     
- Lights are now deselected on render, speeding things up.                    
- Render callbacks have been streamlined.                                     
The render preview button is now even faster.                                 
- BlueCherry used to crash if it detected biped objects. This has been fixed  


             


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