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Originally presented as a seminar at Siggraph 2001, this video provides
the advanced Maya user with an understanding of Subdivision Surfaces in
Maya 4. Subdivision surfaces, enhanced for Maya 4, take the best attributes
of both Polygons and NURBS, and combine them into this new surface type
that greatly increases productivity and flexibility in the CG environment.
- Differences between SubD’s and other surface types
- New Subdivision surface functionality
- Building an inanimate object
- Building a SubD character
- Skinning a SubD character
- UV editing
- Texture painting
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