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MAYA V4 MODELING TECHNIQUES-WORKING WITH SUBDIVISION SURFACES ±Ð¾Ç ­^¤å¥úºÐ¥¿¦¡ª©


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    Originally presented as a seminar at Siggraph 2001, this video provides
    the advanced Maya user with an understanding of Subdivision Surfaces in
    Maya 4. Subdivision surfaces, enhanced for Maya 4, take the best attributes
    of both Polygons and NURBS, and combine them into this new surface type
    that greatly increases productivity and flexibility in the CG environment.

    - Differences between SubD’s and other surface types
    - New Subdivision surface functionality
    - Building an inanimate object 
    - Building a SubD character
    - Skinning a SubD character
    - UV editing
    - Texture painting
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